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   <div id="projectname">SDL_gpu
   &#160;<span id="projectnumber">0.10.0</span>
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   <div id="projectbrief">A hardware-accelerated, cross-platform 2D graphics API</div>
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<div class="title">GPU_Camera Struct Reference<div class="ingroups"><a class="el" href="group__TargetControls.html">Target Controls</a></div></div>  </div>
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<p><code>#include &lt;<a class="el" href="SDL__gpu_8h_source.html">SDL_gpu.h</a>&gt;</code></p>
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Data Fields</h2></td></tr>
<tr class="memitem:a890d2c1127915b7239c34662cc6efa78"><td class="memItemLeft" align="right" valign="top">float&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="structGPU__Camera_a890d2c1127915b7239c34662cc6efa78.html#a890d2c1127915b7239c34662cc6efa78">x</a></td></tr>
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<tr class="memitem:a5072f0961329a3426e67e1c3215cc710"><td class="memItemLeft" align="right" valign="top">float&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="structGPU__Camera_a5072f0961329a3426e67e1c3215cc710.html#a5072f0961329a3426e67e1c3215cc710">y</a></td></tr>
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<tr class="memitem:a8cec77f0a2e409acfe44a70b53f68932"><td class="memItemLeft" align="right" valign="top">float&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="structGPU__Camera_a8cec77f0a2e409acfe44a70b53f68932.html#a8cec77f0a2e409acfe44a70b53f68932">z</a></td></tr>
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<tr class="memitem:a33b5abf9dc01e50ffd8df2de88457fc0"><td class="memItemLeft" align="right" valign="top">float&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="structGPU__Camera_a33b5abf9dc01e50ffd8df2de88457fc0.html#a33b5abf9dc01e50ffd8df2de88457fc0">angle</a></td></tr>
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<a name="details" id="details"></a><h2 class="groupheader">Detailed Description</h2>
<div class="textblock"><p>Camera object that determines viewing transform. </p><dl class="section see"><dt>See also</dt><dd><a class="el" href="group__TargetControls_ga7c0af0023694cdc561111305f0fef183.html#ga7c0af0023694cdc561111305f0fef183">GPU_SetCamera()</a> </dd>
<dd>
<a class="el" href="group__TargetControls_ga156cce7984434e223032ce2c060366fc.html#ga156cce7984434e223032ce2c060366fc">GPU_GetDefaultCamera()</a> </dd>
<dd>
<a class="el" href="group__TargetControls_ga771355a4da5be3d9f0d51f9c8da96ef2.html#ga771355a4da5be3d9f0d51f9c8da96ef2">GPU_GetCamera()</a> </dd></dl>
</div><hr/>The documentation for this struct was generated from the following file:<ul>
<li><a class="el" href="SDL__gpu_8h_source.html">SDL_gpu.h</a></li>
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